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Showing posts from November, 2025

CAGD 470 - Blog Post 6 - 11/23/2025

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     This sprint was particularly important for the team because we believed it would be the make-or-break sprint. At the start, the game was not looking too hot, but I feel like the product we have right now at the end of the sprint, as well as for our beta build, is a huge improvement, and I feel more confident with the game as of this current version. I did assign a little more point than past sprints, but it was needed, and it was really easy to get the group motivated enough to complete most of them and get most of the big, important cards. Now we have most of the game done, and we are going to be going back and polishing up what we have and making sure that we iron out all the bugs. Even though the burndown chart below shows that we are finishing right on time, there are no new features or any other model type of assets that are going to be put in the game. I have gone through the backlog and cut anything that could be a big change to the game, as we do not have tim...

CAGD 470 - Blog Post 5 - 11/9/2025

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     After kickoff my designer and I were checking in with a few of the programmers to determine how long each item should take and after some discussion we decided to add back in the effects of the special tiles. After the cuts from last sprint all tiles were made cosmetic as we didn't think there was enough time left to add some more stuff in the game, but our movement programmer was able to get past the roadblock that he was having and so we decided to add them back into the game. It did mean that the level designer had to go back and redo a few of the levels as they were initially made with the effect tiles in mind then when they were cut he went through and removed the tiles and changed some of the areas that relied on the tile effects, but after that was done all tile effects were in there in no time.      When it came to the build and we were playtesting the levels we found that the tiles were having an issue when you would be standing in between the...