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Showing posts from October, 2025

CAGD 470 - Blog Post 4 - 10/27/2025

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     This sprint, we had a lot of changes when it came to what we are including in the game and what had to be cut. We ended up getting some good feedback letting us know that it is feeling like we are making 2 separate games rather than 1 game with a little mini game added on so the designer went through and made a list of all the features and then we had a meeting to reprioritize the features of the game to make sure that we are making 1 game and we can finish on time. After that meeting, I went through the backlog to reprioritize the items in there as well as alter the wording of some cards because the vision for that item changed. Ultimately, we did have a lot of things change, and now we are going to be focusing more on refining what we have instead of adding on more than what we need.      Something that I worked on this sprint that was not producer-related work was making the audio for when the player hits the up, down, left, and right arrows dur...

CAGD 470 - Blog Post 3 - 10/12/2025

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     This sprint did not go as well as the last sprints and at the end of it we had our first electronic build due and we planned on having 2 full levels and the rhythm mini game, in the end we were only sadly able to get one level in and the rhythm mini game and when implementing the rhythm game everything was going great until we built then we saw in the build version of the game the destination spots for the arrows and by the time we found it the programmer working on the rhythm game had already left and was unreachable until the next day so we had to do some small changes by moving the destination up in the scene to hopefully make it correct and it kind of worked but I hate this fix and I have my programmer going back and looking into it.      This sprint I got a lot of producer work done as I have filled up the back log more with a lot of cards that I was missing from before and I had a few meeting with my designer so that we can get some of those card...