CAGD 470 - Blog Post 3 - 10/12/2025

    This sprint did not go as well as the last sprints and at the end of it we had our first electronic build due and we planned on having 2 full levels and the rhythm mini game, in the end we were only sadly able to get one level in and the rhythm mini game and when implementing the rhythm game everything was going great until we built then we saw in the build version of the game the destination spots for the arrows and by the time we found it the programmer working on the rhythm game had already left and was unreachable until the next day so we had to do some small changes by moving the destination up in the scene to hopefully make it correct and it kind of worked but I hate this fix and I have my programmer going back and looking into it.


    This sprint I got a lot of producer work done as I have filled up the back log more with a lot of cards that I was missing from before and I had a few meeting with my designer so that we can get some of those cards I was missing as well as go over our sprint goals for the next few sprints so that I can assign the proper cards to people and make sure we are on the right track. Something else that happened was we switched out meetings to in person as we were finding online was very unproductive so I went ahead and made a time where most of the group can meet and scheduled study rooms in the library for the same time and same day of the week for the rest of the semester so that we will always have a private place to work and not worry about distractions and disrupting others.


    Some of the other stuff I worked on was some of the audio for the game; one of those things was the jump audio. Right now, it is just audio for the jump when it initially starts because we have multiple terrain blocks that the player can walk and jump on, and we were not sure whether we want different audio for each of them, so we are holding off on the landing for now so that we can get a better look at the timeframe of everything. The jump audio was not too difficult and was not something that took up too much of my time, as I was more focused on the rhythm challenge 1 song, getting more cards in the backlog so I am not laying the tracks right in front of the train, as well as trying to meet with my designer and the rest of my team.


    The last thing that I was working on that took me a bit of time was our first rhythm challenge song. This took me a while because I know next to nothing about music, so putting together a song was pretty difficult. I was struggling in the beginning, then I ended up using some AI to help give me a starting point, then asking a friend of mine who is really into music and music creation to help me put beats together and help me create some of our own. Then we recorded some of it, and I used Adobe Audition to help put some of the beats together and make sure everything sounds good.

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