Posts

CAGD 470 - Blog Post 6 - 11/23/2025

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     This sprint was particularly important for the team because we believed it would be the make-or-break sprint. At the start, the game was not looking too hot, but I feel like the product we have right now at the end of the sprint, as well as for our beta build, is a huge improvement, and I feel more confident with the game as of this current version. I did assign a little more point than past sprints, but it was needed, and it was really easy to get the group motivated enough to complete most of them and get most of the big, important cards. Now we have most of the game done, and we are going to be going back and polishing up what we have and making sure that we iron out all the bugs. Even though the burndown chart below shows that we are finishing right on time, there are no new features or any other model type of assets that are going to be put in the game. I have gone through the backlog and cut anything that could be a big change to the game, as we do not have tim...

CAGD 470 - Blog Post 5 - 11/9/2025

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     After kickoff my designer and I were checking in with a few of the programmers to determine how long each item should take and after some discussion we decided to add back in the effects of the special tiles. After the cuts from last sprint all tiles were made cosmetic as we didn't think there was enough time left to add some more stuff in the game, but our movement programmer was able to get past the roadblock that he was having and so we decided to add them back into the game. It did mean that the level designer had to go back and redo a few of the levels as they were initially made with the effect tiles in mind then when they were cut he went through and removed the tiles and changed some of the areas that relied on the tile effects, but after that was done all tile effects were in there in no time.      When it came to the build and we were playtesting the levels we found that the tiles were having an issue when you would be standing in between the...

CAGD 470 - Blog Post 4 - 10/27/2025

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     This sprint, we had a lot of changes when it came to what we are including in the game and what had to be cut. We ended up getting some good feedback letting us know that it is feeling like we are making 2 separate games rather than 1 game with a little mini game added on so the designer went through and made a list of all the features and then we had a meeting to reprioritize the features of the game to make sure that we are making 1 game and we can finish on time. After that meeting, I went through the backlog to reprioritize the items in there as well as alter the wording of some cards because the vision for that item changed. Ultimately, we did have a lot of things change, and now we are going to be focusing more on refining what we have instead of adding on more than what we need.      Something that I worked on this sprint that was not producer-related work was making the audio for when the player hits the up, down, left, and right arrows dur...

CAGD 470 - Blog Post 3 - 10/12/2025

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     This sprint did not go as well as the last sprints and at the end of it we had our first electronic build due and we planned on having 2 full levels and the rhythm mini game, in the end we were only sadly able to get one level in and the rhythm mini game and when implementing the rhythm game everything was going great until we built then we saw in the build version of the game the destination spots for the arrows and by the time we found it the programmer working on the rhythm game had already left and was unreachable until the next day so we had to do some small changes by moving the destination up in the scene to hopefully make it correct and it kind of worked but I hate this fix and I have my programmer going back and looking into it.      This sprint I got a lot of producer work done as I have filled up the back log more with a lot of cards that I was missing from before and I had a few meeting with my designer so that we can get some of those card...

CAGD 470 - Blog Post 2 - 9/28/2025

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     One more sprint down, and now I know why all my producers in the past have always been so stressed, especially at the beginning of the project. Our kick off was a little rocky mainly because I was laying the tracks in front of the train and I did just do it again this kick off and it is not fun at all, so I did sit down with my designer so that I can get a much better understanding of the game and so we can brainstorm everything that will need to be worked on and get the backlog figured out. Enough of that though back to sprint 2, we started very slow as some members have had some other classes they were working on and one of my programmers was sick and was unable to get work done but he did dial it in the last couple days of the sprint and was able to make up for that lost time which was awesome but also a little concerning because that was a lot of work for such a little amount of time. I will say, though, I do need to be better at checking in on everyone and seein...

CAGD 470 - Blog Post 1 - 9/14/2025

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     The first of seven sprints is now over, and it was very different from what I was used to. On the last few games that I worked on I was primarily a programmer and did not really dabble with much of anything else but this time there were some conflicts so the group member who was supposed to become the producer ended up having to step down from the role, before we found out he was stepping down he did mention that he was also a programmer and that he could help out with programming if we ever needed it. Then, when he took a step back, we needed to find a new producer in the group, but nobody wanted to do it, so I volunteered to become the producer because if I did not, then we would have had three programmers and down either a 3D artist or a level designer. I am really looking forward to the rest of the semester, but also a little worried, as this is my first time as a producer, and all I have ever seen about the role was what was shown and never any of the other behi...